JOHAN MAIDA

Game Artist . Designer . Entrepreneur

A demonstration of all the projects I have worked on to develop my skills in game design and art.

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GAMES

The Titles I have worked on, designed, or published both alone and as a team.

ART

The gallery of art ranging from digital drawing, digital painting, 3-D sculpting, and traditional art.

Sound

The sound design projects that show my ability to compose and manipulate sound effects, dialogue, and music. More Coming soon...

(2018) Penumbra is the first game I Designed. I learned every step of the game production workflow through this Limbo inspired 2-D platformer.

(2020) GMU: Data Breach is the first game my colleagues and I published. I created the George Mason Cyborg character which is inspired by our school mascot. I was in charge of the character’s concept, modeling, texturing, and animations. 

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I took this scene from Kingdom Hearts 3, removed the dialogue while keeping the original track, then I recorded and edited all the dialogue using Logic Pro. I voice acted all the Sora lines while Kelly Maida (My Wife) acted for the Kairi parts.

All original content goes to this video: https://youtu.be/Cx0elbrcvck

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Photoshop

Digital drawing, painting, texturing, and artist work-flow.

3ds Max

3-D environment and character modeling. Complete work-flow from concept to integrated models and animations.

Unity

Basic C# programming and application building.

Unreal Engine

Artist friendly game developing engine.

Source Control

Collaborative work-flow using source tree, git hub, and all in engine source control methods.

Logic Pro

Creating and editing music, dialogue, and SFX.