JOHAN MAIDA
Game Artist . Designer . Entrepreneur
A demonstration of all the projects I have worked on to develop my skills in game design and art.
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GAMES
The Titles I have worked on, designed, or published both alone and as a team.
ART
The gallery of art ranging from digital drawing, digital painting, 3-D sculpting, and traditional art.
Sound
The sound design projects that show my ability to compose and manipulate sound effects, dialogue, and music. More Coming soon...
(2018) Penumbra is the first game I Designed. I learned every step of the game production workflow through this Limbo inspired 2-D platformer.
(2020) GMU: Data Breach is the first game my colleagues and I published. I created the George Mason Cyborg character which is inspired by our school mascot. I was in charge of the character’s concept, modeling, texturing, and animations.Â
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I took this scene from Kingdom Hearts 3, removed the dialogue while keeping the original track, then I recorded and edited all the dialogue using Logic Pro. I voice acted all the Sora lines while Kelly Maida (My Wife) acted for the Kairi parts.
All original content goes to this video: https://youtu.be/Cx0elbrcvck
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Photoshop
Digital drawing, painting, texturing, and artist work-flow.
3ds Max
3-D environment and character modeling. Complete work-flow from concept to integrated models and animations.
Unity
Basic C# programming and application building.
Unreal Engine
Artist friendly game developing engine.
Source Control
Collaborative work-flow using source tree, git hub, and all in engine source control methods.
Logic Pro
Creating and editing music, dialogue, and SFX.



























